Mercurial > touhou
view pytouhou/game/lasertype.pxd @ 610:1b31169dc344
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 21 Dec 2014 18:52:18 +0100 |
parents | 8038f1957b71 |
children |
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cdef class LaserType: cdef long anim_index, launch_sprite_idx cdef tuple launch_anim_offsets cdef object anm