view pytouhou/game/lasertype.pxd @ 610:1b31169dc344

Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 21 Dec 2014 18:52:18 +0100
parents 8038f1957b71
children
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cdef class LaserType:
    cdef long anim_index, launch_sprite_idx
    cdef tuple launch_anim_offsets
    cdef object anm