annotate pytouhou/game/lasertype.pxd @ 610:1b31169dc344

Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 21 Dec 2014 18:52:18 +0100
parents 8038f1957b71
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
472
8038f1957b71 Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
1 cdef class LaserType:
8038f1957b71 Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
2 cdef long anim_index, launch_sprite_idx
8038f1957b71 Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
3 cdef tuple launch_anim_offsets
8038f1957b71 Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
4 cdef object anm