Mercurial > touhou
view pytouhou/games/sample/interface.py @ 610:1b31169dc344
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 21 Dec 2014 18:52:18 +0100 |
parents | 244c99c568c8 |
children | d1f0bb0b7a17 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2014 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## class Interface(object): width = 384 height = 448 game_pos = (0, 0) def __init__(self, resource_loader, player_state): self.game = None self.player_state = player_state self.ascii_anm = resource_loader.get_single_anm('ascii.anm') #XXX self.items = [] self.level_start = [] self.labels = {} self.boss_items = [] def start_stage(self, game, stage): self.game = game def set_song_name(self, name): pass def set_boss_life(self): pass def set_spell_life(self): pass def update(self): pass