Mercurial > touhou
view pytouhou/games/sample/interface.py @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 05 Sep 2022 17:53:36 +0200 |
parents | d1f0bb0b7a17 |
children |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2014 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## class Interface: width = 384 height = 448 game_pos = (0, 0) def __init__(self, resource_loader, player_state): self.game = None self.player_state = player_state self.ascii_anm = resource_loader.get_single_anm('ascii.anm') #XXX self.items = [] self.level_start = [] self.labels = {} self.boss_items = [] def start_stage(self, game, stage): self.game = game def set_song_name(self, name): pass def set_boss_life(self): pass def set_spell_life(self): pass def update(self): pass