Mercurial > touhou
view pytouhou/ui/opengl/background.pxd @ 610:1b31169dc344
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sun, 21 Dec 2014 18:52:18 +0100 |
parents | 3c2f96f1d715 |
children | a6a191e371c7 |
line wrap: on
line source
from pytouhou.lib.opengl cimport GLuint, GLushort, GLsizei cdef struct Vertex: float x, y, z float u, v unsigned char r, g, b, a cdef class BackgroundRenderer: cdef GLuint texture cdef GLsizei nb_indices # For modern GL. cdef GLuint vbo, ibo cdef GLuint vao # For fixed pipeline. cdef Vertex *vertex_buffer cdef GLushort *indices cdef void set_state(self) nogil cdef void render_background(self) nogil cdef void load(self, background, GLuint[MAX_TEXTURES] textures) except *