Mercurial > touhou
view pytouhou/ui/opengl/background.pxd @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Mon, 05 Sep 2022 17:53:36 +0200 |
parents | a6af3ff86612 |
children |
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from pytouhou.lib.opengl cimport GLuint, GLushort, GLsizei cdef struct Vertex: float x, y, z float u, v unsigned char r, g, b, a cdef class BackgroundRenderer: cdef GLuint texture cdef GLsizei nb_indices # For modern GL. cdef GLuint vbo, ibo cdef GLuint vao # For fixed pipeline. cdef Vertex *vertex_buffer cdef GLushort nb_vertices cdef void set_state(self) nogil cdef void render_background(self) nogil cdef bint load(self, background, GLuint[MAX_TEXTURES] textures) except True