Mercurial > touhou
view pytouhou/ui/opengl/gamerenderer.pxd @ 610:1b31169dc344
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 21 Dec 2014 18:52:18 +0100 |
parents | 4b0593da29d5 |
children | a6af3ff86612 |
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from pytouhou.utils.matrix cimport Matrix from pytouhou.game.game cimport Game from .background cimport BackgroundRenderer from .renderer cimport Renderer from .framebuffer cimport Framebuffer from .shader cimport Shader cdef class GameRenderer(Renderer): cdef Matrix *game_mvp cdef Matrix *interface_mvp cdef Matrix *proj cdef Shader game_shader, background_shader, interface_shader cdef Framebuffer framebuffer cdef BackgroundRenderer background_renderer cdef object background cdef void render_game(self, Game game) except * cdef void render_text(self, dict texts) except * cdef void render_interface(self, interface, game_boss) except *