Mercurial > touhou
view pytouhou/game/itemtype.py @ 559:1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Fri, 30 May 2014 16:40:36 +0200 |
parents | b32cef75df59 |
children | d1f0bb0b7a17 |
line wrap: on
line source
class ItemType(object): def __init__(self, anm, sprite_index, indicator_sprite_index): self.anm = anm self.sprite = Sprite() self.sprite.anm = anm self.sprite.texcoords = anm.sprites[sprite_index] self.indicator_sprite = Sprite() self.indicator_sprite.anm = anm self.indicator_sprite.texcoords = anm.sprites[indicator_sprite_index]