Mercurial > touhou
view pytouhou/ui/opengl/background.pxd @ 559:1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 30 May 2014 16:40:36 +0200 |
parents | 94725968dabb |
children | c759b97f4f81 |
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from pytouhou.lib.opengl cimport GLuint, GLushort, GLsizei from .renderer cimport Renderer cdef struct Vertex: float x, y, z float u, v unsigned char r, g, b, a cdef class BackgroundRenderer: cdef GLuint texture cdef GLsizei nb_indices cdef unsigned int use_fixed_pipeline # For modern GL. cdef GLuint vbo, ibo cdef GLuint vao # For fixed pipeline. cdef Vertex *vertex_buffer cdef GLushort *indices cdef void set_state(self) nogil cdef void render_background(self) except * cdef void load(self, background, Renderer renderer) except *