Mercurial > touhou
view pytouhou/ui/sdl/backend.pyx @ 559:1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 30 May 2014 16:40:36 +0200 |
parents | 8f51e34d911c |
children | 0768122da817 |
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from pytouhou.lib cimport sdl from pytouhou.lib.sdl cimport Window GameRenderer = None def init(_): global GameRenderer from pytouhou.ui.sdl.gamerenderer import GameRenderer def create_window(title, x, y, width, height): window = Window(title, x, y, width, height, sdl.WINDOW_SHOWN) window.create_renderer(0) return window