view pytouhou/ui/sdl/backend.pyx @ 559:1be60813f7cb

Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 30 May 2014 16:40:36 +0200
parents 8f51e34d911c
children 0768122da817
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from pytouhou.lib cimport sdl
from pytouhou.lib.sdl cimport Window


GameRenderer = None


def init(_):
    global GameRenderer
    from pytouhou.ui.sdl.gamerenderer import GameRenderer


def create_window(title, x, y, width, height):
    window = Window(title, x, y, width, height, sdl.WINDOW_SHOWN)
    window.create_renderer(0)
    return window