Mercurial > touhou
view pytouhou/ui/sdl/gamerenderer.pxd @ 559:1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 30 May 2014 16:40:36 +0200 |
parents | b895ed2de71f |
children | a6af3ff86612 |
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from pytouhou.game.game cimport Game from .texture cimport TextureManager, FontManager from .sprite cimport get_sprite_rendering_data from pytouhou.ui.window cimport Window cdef class GameRenderer: cdef Window window cdef TextureManager texture_manager cdef FontManager font_manager cdef long x, y, width, height cdef public size #XXX cdef void render_game(self, Game game) except * cdef void render_text(self, texts) except * cdef void render_interface(self, interface, game_boss) except *