view pytouhou/ui/sdl/gamerenderer.pxd @ 559:1be60813f7cb

Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 30 May 2014 16:40:36 +0200
parents b895ed2de71f
children a6af3ff86612
line wrap: on
line source

from pytouhou.game.game cimport Game
from .texture cimport TextureManager, FontManager
from .sprite cimport get_sprite_rendering_data
from pytouhou.ui.window cimport Window

cdef class GameRenderer:
    cdef Window window
    cdef TextureManager texture_manager
    cdef FontManager font_manager
    cdef long x, y, width, height

    cdef public size #XXX

    cdef void render_game(self, Game game) except *
    cdef void render_text(self, texts) except *
    cdef void render_interface(self, interface, game_boss) except *