view pytouhou/ui/sdl/gamerenderer.pxd @ 772:7492d384d122 default tip

Rust: Add a Glide renderer (2D only for now) This is an experiment for a Rust renderer, iterating over the Python data using pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support NPOT textures, text rendering, the background, or even msg faces, some of that may come in a future changeset.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 05 Sep 2022 17:53:36 +0200
parents a6af3ff86612
children
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from pytouhou.game.game cimport Game
from .texture cimport TextureManager, FontManager
from .sprite cimport get_sprite_rendering_data
from pytouhou.ui.window cimport Window

cdef class GameRenderer:
    cdef Window window
    cdef TextureManager texture_manager
    cdef FontManager font_manager
    cdef long x, y, width, height

    cdef public size #XXX

    cdef bint render_game(self, Game game) except True
    cdef bint render_text(self, texts) except True
    cdef bint render_interface(self, interface, game_boss) except True