Mercurial > touhou
view pytouhou/ui/sdl/sprite.pxd @ 559:1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 30 May 2014 16:40:36 +0200 |
parents | dacdcca59b66 |
children |
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from pytouhou.game.sprite cimport Sprite cdef struct RenderingData: int x, y, width, height float left, right, bottom, top unsigned char r, g, b, a long blendfunc float rotation bint flip cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil cdef void render_sprite(Sprite sprite) nogil