Mercurial > touhou
view pytouhou/ui/sdl/sprite.pxd @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 05 Sep 2022 17:53:36 +0200 |
parents | dacdcca59b66 |
children |
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from pytouhou.game.sprite cimport Sprite cdef struct RenderingData: int x, y, width, height float left, right, bottom, top unsigned char r, g, b, a long blendfunc float rotation bint flip cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil cdef void render_sprite(Sprite sprite) nogil