Mercurial > touhou
view pytouhou/utils/maths.pxd @ 559:1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 30 May 2014 16:40:36 +0200 |
parents | 7f016dfbdfb1 |
children |
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from .matrix cimport Matrix cdef Matrix *ortho_2d(float left, float right, float bottom, float top) nogil cdef Matrix *perspective(float fovy, float aspect, float zNear, float zFar) nogil cdef Matrix *setup_camera(float dx, float dy, float dz)