view README @ 609:23b9418e4b2f

Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 21 Dec 2014 18:10:23 +0100
parents d6ead6f0ba80
children
line wrap: on
line source

About this project:
-------------------

This project is an attempt to rewrite the engine behind The Embodiment of Scarlet Devil (EoSD),
a popular danmaku (bullet hell) game published for Windows by Team Shanghai Alice in 2002.
Although the main reason behind this project is sheer curiosity, other motivations are portability and extendability.
Additionally, this project aims for a perfect compatibility with the official game, and thus become some sort of reference implementation.



Dependencies:
-------------

Running:
    * Python3
    * Cython (≥ 0.20)
    * A working OpenGL driver
    * libepoxy
    * SDL2
    * SDL2_image, SDL2_mixer, SDL2_ttf
    * A TTF font file, placed as “font.ttf” in the game directory.


Building sample data:
    * thtk (http://code.google.com/p/thtk/)



Documentation:
--------------

The code should be sufficiently documented for anyone interested to learn how the EoSD engine work,
but additional documentation is available at:
http://pytouhou.linkmauve.fr/



Contact:
--------

You are welcome to join us at <xmpp:touhou@muc.linkmauve.fr> on jabber!