view pytouhou/ui/window.pxd @ 609:23b9418e4b2f

Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 21 Dec 2014 18:10:23 +0100
parents 3c2f96f1d715
children a6af3ff86612
line wrap: on
line source

from pytouhou.lib cimport sdl


cdef class Clock:
    cdef unsigned long _ref_tick
    cdef long _target_fps, _ref_frame, _fps_tick, _fps_frame
    cdef double fps

    cdef void set_target_fps(self, long fps) nogil
    cdef void tick(self) nogil except *


cdef class Runner:
    cdef long width, height

    cdef void start(self) except *
    cdef void finish(self) except *
    cpdef bint update(self, bint render) except -1


cdef class Window:
    cdef sdl.Window win
    cdef Runner runner
    cdef Clock clock
    cdef int frame, frameskip
    cdef int width, height

    cdef void set_size(self, int width, int height) nogil
    cpdef set_runner(self, Runner runner=*)
    cpdef run(self)
    cdef bint run_frame(self) except -1
    cdef double get_fps(self) nogil