Mercurial > touhou
view pytouhou/ui/window.pxd @ 609:23b9418e4b2f
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 21 Dec 2014 18:10:23 +0100 |
parents | 3c2f96f1d715 |
children | a6af3ff86612 |
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from pytouhou.lib cimport sdl cdef class Clock: cdef unsigned long _ref_tick cdef long _target_fps, _ref_frame, _fps_tick, _fps_frame cdef double fps cdef void set_target_fps(self, long fps) nogil cdef void tick(self) nogil except * cdef class Runner: cdef long width, height cdef void start(self) except * cdef void finish(self) except * cpdef bint update(self, bint render) except -1 cdef class Window: cdef sdl.Window win cdef Runner runner cdef Clock clock cdef int frame, frameskip cdef int width, height cdef void set_size(self, int width, int height) nogil cpdef set_runner(self, Runner runner=*) cpdef run(self) cdef bint run_frame(self) except -1 cdef double get_fps(self) nogil