Mercurial > touhou
view pytouhou/game/sprite.py @ 108:2a03940deea3
Move everything graphical to pytouhou.opengl!
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 06 Sep 2011 00:26:13 +0200 |
parents | ac2e5e1c2c3c |
children | 4300a832f033 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.utils.interpolator import Interpolator class Sprite(object): def __init__(self): self.anm = None self._removed = False self._changed = False self.width_override = 0 self.height_override = 0 self.angle = 0 self.force_rotation = False self.scale_interpolator = None self.fade_interpolator = None self.offset_interpolator = None self.automatic_orientation = False self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants self.texcoords = (0, 0, 0, 0) # x, y, width, height self.dest_offset = (0., 0., 0.) self.allow_dest_offset = False self.texoffsets = (0., 0.) self.mirrored = False self.rescale = (1., 1.) self.scale_speed = (0., 0.) self.rotations_3d = (0., 0., 0.) self.rotations_speed_3d = (0., 0., 0.) self.corner_relative_placement = False self.frame = 0 self.color = (255, 255, 255) self.alpha = 255 self._rendering_data = None def fade(self, duration, alpha, formula): if not self.fade_interpolator: self.fade_interpolator = Interpolator((self.alpha,), formula) self.fade_interpolator.set_interpolation_start(self.frame, (self.alpha,)) self.fade_interpolator.set_interpolation_end(self.frame + duration - 1, (alpha,)) def scale_in(self, duration, sx, sy, formula): if not self.scale_interpolator: self.scale_interpolator = Interpolator(self.rescale, formula) self.scale_interpolator.set_interpolation_start(self.frame, self.rescale) self.scale_interpolator.set_interpolation_end(self.frame + duration - 1, (sx, sy)) def move_in(self, duration, x, y, z, formula): if not self.offset_interpolator: self.offset_interpolator = Interpolator(self.dest_offset, formula) self.offset_interpolator.set_interpolation_start(self.frame, self.dest_offset) self.offset_interpolator.set_interpolation_end(self.frame + duration - 1, (x, y, z)) def update(self, override_width=0, override_height=0, angle_base=0., force_rotation=False): if (override_width != self.width_override or override_height != self.height_override or self.angle != angle_base or self.force_rotation != force_rotation or self.scale_interpolator or self.fade_interpolator or self.offset_interpolator): self._changed = True self.width_override = override_width self.height_override = override_height self.angle = angle_base self.force_rotation = force_rotation if self.rotations_speed_3d != (0., 0., 0.): ax, ay, az = self.rotations_3d sax, say, saz = self.rotations_speed_3d self.rotations_3d = ax + sax, ay + say, az + saz self._changed = True if self.scale_speed != (0., 0.): rx, ry = self.rescale rsx, rsy = self.scale_speed self.rescale = rx + rsx, ry + rsy self._changed = True self.frame += 1