Mercurial > touhou
view pytouhou/opengl/sprite.py @ 108:2a03940deea3
Move everything graphical to pytouhou.opengl!
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 06 Sep 2011 00:26:13 +0200 |
parents | |
children | 4300a832f033 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from math import pi from pytouhou.utils.matrix import Matrix def get_sprite_rendering_data(sprite): if not sprite._changed: return sprite._rendering_data if sprite.fade_interpolator: sprite.fade_interpolator.update(sprite.frame) sprite.alpha = int(sprite.fade_interpolator.values[0]) if sprite.scale_interpolator: sprite.scale_interpolator.update(sprite.frame) sprite.rescale = sprite.scale_interpolator.values if sprite.offset_interpolator: sprite.offset_interpolator.update(sprite.frame) sprite.dest_offset = sprite.offset_interpolator.values vertmat = Matrix([[-.5, .5, .5, -.5], [-.5, -.5, .5, .5], [ .0, .0, .0, .0], [ 1., 1., 1., 1.]]) tx, ty, tw, th = sprite.texcoords sx, sy = sprite.rescale width = sprite.width_override or (tw * sx) height = sprite.height_override or (th * sy) vertmat.scale2d(width, height) if sprite.mirrored: vertmat.flip() rx, ry, rz = sprite.rotations_3d if sprite.automatic_orientation: rz += pi/2. - sprite.angle elif sprite.force_rotation: rz += sprite.angle if (rx, ry, rz) != (0., 0., 0.): if rx: vertmat.rotate_x(-rx) if ry: vertmat.rotate_y(ry) if rz: vertmat.rotate_z(-rz) #TODO: minus, really? if sprite.corner_relative_placement: # Reposition vertmat.translate(width / 2., height / 2., 0.) if sprite.allow_dest_offset: vertmat.translate(*sprite.dest_offset) x_1 = 1. / sprite.anm.size[0] y_1 = 1. / sprite.anm.size[1] tox, toy = sprite.texoffsets uvs = [(tx * x_1 + tox, 1. - (ty * y_1) + toy), ((tx + tw) * x_1 + tox, 1. - (ty * y_1) + toy), ((tx + tw) * x_1 + tox, 1. - ((ty + th) * y_1 + toy)), (tx * x_1 + tox, 1. - ((ty + th) * y_1 + toy))] d = vertmat.data assert (d[3][0], d[3][1], d[3][2], d[3][3]) == (1., 1., 1., 1.) key = (sprite.anm.first_name, sprite.anm.secondary_name), sprite.blendfunc values = zip(d[0], d[1], d[2]), uvs, [(sprite.color[0], sprite.color[1], sprite.color[2], sprite.alpha)] * 4 sprite._rendering_data = key, values sprite._changed = False return sprite._rendering_data