Mercurial > touhou
view pytouhou/game/sprite.pyx @ 591:2dfa4aa135d2
Make the SDLError exception class automatically call SDL_GetError().
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 15 Oct 2014 13:17:07 +0200 |
parents | e15672733c93 |
children | 98603f2c32b4 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from libc.stdlib cimport free from libc.string cimport memcpy cdef class Sprite: def __dealloc__(self): if self._rendering_data != NULL: free(self._rendering_data) def __init__(self, width_override=0, height_override=0): self.anm = None self.removed = False self.changed = True self.visible = True self.width_override = width_override self.height_override = height_override self.angle = 0 self.force_rotation = False self.scale_interpolator = None self.fade_interpolator = None self.offset_interpolator = None self.rotation_interpolator = None self.color_interpolator = None self.automatic_orientation = False self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants self._texcoords[:] = [0, 0, 0, 0] # x, y, width, height self._dest_offset[:] = [0., 0., 0.] self.allow_dest_offset = False self._texoffsets[:] = [0., 0.] self.mirrored = False self._rescale[:] = [1., 1.] self._scale_speed[:] = [0., 0.] self._rotations_3d[:] = [0., 0., 0.] self._rotations_speed_3d[:] = [0., 0., 0.] self.corner_relative_placement = False self.frame = 0 # Cython treats unsigned char* variables as bytes, so we can’t use # slicing here. for i in range(4): self._color[i] = 255 property scale_speed: def __get__(self): return (self._scale_speed[0], self._scale_speed[1]) def __set__(self, value): self._scale_speed[:] = [value[0], value[1]] property texoffsets: def __get__(self): return (self._texoffsets[0], self._texoffsets[1]) def __set__(self, value): self._texoffsets[:] = [value[0], value[1]] property rescale: def __get__(self): return (self._rescale[0], self._rescale[1]) def __set__(self, value): self._rescale[:] = [value[0], value[1]] property dest_offset: def __get__(self): return (self._dest_offset[0], self._dest_offset[1], self._dest_offset[2]) def __set__(self, value): self._dest_offset[:] = [value[0], value[1], value[2]] property rotations_speed_3d: def __get__(self): return (self._rotations_speed_3d[0], self._rotations_speed_3d[1], self._rotations_speed_3d[2]) def __set__(self, value): self._rotations_speed_3d[:] = [value[0], value[1], value[2]] property rotations_3d: def __get__(self): return (self._rotations_3d[0], self._rotations_3d[1], self._rotations_3d[2]) def __set__(self, value): self._rotations_3d[:] = [value[0], value[1], value[2]] property color: def __get__(self): return (self._color[0], self._color[1], self._color[2]) def __set__(self, value): self._color[0] = value[0] self._color[1] = value[1] self._color[2] = value[2] property alpha: def __get__(self): return self._color[3] def __set__(self, value): self._color[3] = value property texcoords: def __get__(self): return (self._texcoords[0], self._texcoords[1], self._texcoords[2], self._texcoords[3]) def __set__(self, value): self._texcoords[:] = [value[0], value[1], value[2], value[3]] cpdef fade(self, unsigned long duration, alpha, formula=None): self.fade_interpolator = Interpolator((self._color[3],), self.frame, (alpha,), self.frame + duration, formula) cpdef scale_in(self, unsigned long duration, sx, sy, formula=None): self.scale_interpolator = Interpolator(self.rescale, self.frame, (sx, sy), self.frame + duration, formula) cpdef move_in(self, unsigned long duration, x, y, z, formula=None): self.offset_interpolator = Interpolator(self.dest_offset, self.frame, (x, y, z), self.frame + duration, formula) cpdef rotate_in(self, unsigned long duration, rx, ry, rz, formula=None): self.rotation_interpolator = Interpolator(self.rotations_3d, self.frame, (rx, ry, rz), self.frame + duration, formula) cpdef change_color_in(self, unsigned long duration, r, g, b, formula=None): self.color_interpolator = Interpolator(self.color, self.frame, (r, g, b), self.frame + duration, formula) cpdef update_orientation(self, double angle_base=0., bint force_rotation=False): if (self.angle != angle_base or self.force_rotation != force_rotation): self.angle = angle_base self.force_rotation = force_rotation self.changed = True cpdef Sprite copy(self): sprite = Sprite(self.width_override, self.height_override) sprite.blendfunc = self.blendfunc sprite.frame = self.frame sprite.angle = self.angle sprite.removed = self.removed sprite.changed = self.changed sprite.visible = self.visible sprite.force_rotation = self.force_rotation sprite.automatic_orientation = self.automatic_orientation sprite.allow_dest_offset = self.allow_dest_offset sprite.mirrored = self.mirrored sprite.corner_relative_placement = self.corner_relative_placement sprite.scale_interpolator = self.scale_interpolator sprite.fade_interpolator = self.fade_interpolator sprite.offset_interpolator = self.offset_interpolator sprite.rotation_interpolator = self.rotation_interpolator sprite.color_interpolator = self.color_interpolator sprite.texcoords = self.texcoords sprite.dest_offset = self.dest_offset sprite.texoffsets = self.texoffsets sprite.rescale = self.rescale sprite.scale_speed = self.scale_speed sprite.rotations_3d = self.rotations_3d sprite.rotations_speed_3d = self.rotations_speed_3d sprite.color = self.color sprite.alpha = self.alpha sprite.anm = self.anm return sprite cpdef update(self): self.frame += 1 sax, say, saz = self._rotations_speed_3d[0], self._rotations_speed_3d[1], self._rotations_speed_3d[2] #XXX if sax or say or saz: ax, ay, az = self._rotations_3d[0], self._rotations_3d[1], self._rotations_3d[2] #XXX self._rotations_3d[:] = [ax + sax, ay + say, az + saz] self.changed = True elif self.rotation_interpolator: self.rotation_interpolator.update(self.frame) self.rotations_3d = self.rotation_interpolator.values self.changed = True rsx, rsy = self._scale_speed[0], self._scale_speed[1] #XXX if rsx or rsy: rx, ry = self._rescale[0], self._rescale[1] #XXX self._rescale[:] = [rx + rsx, ry + rsy] self.changed = True if self.fade_interpolator: self.fade_interpolator.update(self.frame) self._color[3] = self.fade_interpolator.values[0] self.changed = True if self.scale_interpolator: self.scale_interpolator.update(self.frame) self.rescale = self.scale_interpolator.values self.changed = True if self.offset_interpolator: self.offset_interpolator.update(self.frame) self.dest_offset = self.offset_interpolator.values self.changed = True if self.color_interpolator: self.color_interpolator.update(self.frame) self.color = self.color_interpolator.values self.changed = True