annotate pytouhou/game/sprite.pyx @ 591:2dfa4aa135d2

Make the SDLError exception class automatically call SDL_GetError().
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 15 Oct 2014 13:17:07 +0200
parents e15672733c93
children 98603f2c32b4
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from libc.stdlib cimport free
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16 from libc.string cimport memcpy
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17
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18
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19 cdef class Sprite:
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20 def __dealloc__(self):
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21 if self._rendering_data != NULL:
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22 free(self._rendering_data)
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23
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24
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25 def __init__(self, width_override=0, height_override=0):
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26 self.anm = None
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27 self.removed = False
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28 self.changed = True
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29 self.visible = True
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30
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31 self.width_override = width_override
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32 self.height_override = height_override
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33 self.angle = 0
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34 self.force_rotation = False
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35
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36 self.scale_interpolator = None
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37 self.fade_interpolator = None
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38 self.offset_interpolator = None
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39 self.rotation_interpolator = None
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40 self.color_interpolator = None
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41
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42 self.automatic_orientation = False
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43
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44 self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants
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46 self._texcoords[:] = [0, 0, 0, 0] # x, y, width, height
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47 self._dest_offset[:] = [0., 0., 0.]
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48 self.allow_dest_offset = False
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49 self._texoffsets[:] = [0., 0.]
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50 self.mirrored = False
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51 self._rescale[:] = [1., 1.]
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52 self._scale_speed[:] = [0., 0.]
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53 self._rotations_3d[:] = [0., 0., 0.]
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54 self._rotations_speed_3d[:] = [0., 0., 0.]
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55 self.corner_relative_placement = False
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56 self.frame = 0
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57
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58 # Cython treats unsigned char* variables as bytes, so we can’t use
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59 # slicing here.
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60 for i in range(4):
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61 self._color[i] = 255
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62
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64 property scale_speed:
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65 def __get__(self):
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66 return (self._scale_speed[0], self._scale_speed[1])
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67 def __set__(self, value):
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68 self._scale_speed[:] = [value[0], value[1]]
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69
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70 property texoffsets:
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71 def __get__(self):
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72 return (self._texoffsets[0], self._texoffsets[1])
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73 def __set__(self, value):
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74 self._texoffsets[:] = [value[0], value[1]]
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75
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76 property rescale:
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77 def __get__(self):
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78 return (self._rescale[0], self._rescale[1])
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79 def __set__(self, value):
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80 self._rescale[:] = [value[0], value[1]]
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81
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82 property dest_offset:
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83 def __get__(self):
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84 return (self._dest_offset[0], self._dest_offset[1], self._dest_offset[2])
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85 def __set__(self, value):
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86 self._dest_offset[:] = [value[0], value[1], value[2]]
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87
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88 property rotations_speed_3d:
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89 def __get__(self):
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90 return (self._rotations_speed_3d[0], self._rotations_speed_3d[1], self._rotations_speed_3d[2])
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91 def __set__(self, value):
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92 self._rotations_speed_3d[:] = [value[0], value[1], value[2]]
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93
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94 property rotations_3d:
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95 def __get__(self):
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96 return (self._rotations_3d[0], self._rotations_3d[1], self._rotations_3d[2])
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97 def __set__(self, value):
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98 self._rotations_3d[:] = [value[0], value[1], value[2]]
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99
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100 property color:
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101 def __get__(self):
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102 return (self._color[0], self._color[1], self._color[2])
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103 def __set__(self, value):
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104 self._color[0] = value[0]
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105 self._color[1] = value[1]
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106 self._color[2] = value[2]
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107
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108 property alpha:
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109 def __get__(self):
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110 return self._color[3]
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111 def __set__(self, value):
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112 self._color[3] = value
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113
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114 property texcoords:
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115 def __get__(self):
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116 return (self._texcoords[0], self._texcoords[1], self._texcoords[2], self._texcoords[3])
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117 def __set__(self, value):
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118 self._texcoords[:] = [value[0], value[1], value[2], value[3]]
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119
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120
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121 cpdef fade(self, unsigned long duration, alpha, formula=None):
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122 self.fade_interpolator = Interpolator((self._color[3],), self.frame,
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123 (alpha,), self.frame + duration,
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124 formula)
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125
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126
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127 cpdef scale_in(self, unsigned long duration, sx, sy, formula=None):
280
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128 self.scale_interpolator = Interpolator(self.rescale, self.frame,
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129 (sx, sy), self.frame + duration,
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130 formula)
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131
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132
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133 cpdef move_in(self, unsigned long duration, x, y, z, formula=None):
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134 self.offset_interpolator = Interpolator(self.dest_offset, self.frame,
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135 (x, y, z), self.frame + duration,
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136 formula)
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137
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138
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139 cpdef rotate_in(self, unsigned long duration, rx, ry, rz, formula=None):
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140 self.rotation_interpolator = Interpolator(self.rotations_3d, self.frame,
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141 (rx, ry, rz), self.frame + duration,
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142 formula)
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143
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144
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145 cpdef change_color_in(self, unsigned long duration, r, g, b, formula=None):
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146 self.color_interpolator = Interpolator(self.color, self.frame,
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147 (r, g, b), self.frame + duration,
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148 formula)
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149
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150
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151 cpdef update_orientation(self, double angle_base=0., bint force_rotation=False):
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152 if (self.angle != angle_base or self.force_rotation != force_rotation):
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153 self.angle = angle_base
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154 self.force_rotation = force_rotation
304
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155 self.changed = True
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156
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157
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158 cpdef Sprite copy(self):
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159 sprite = Sprite(self.width_override, self.height_override)
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160
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161 sprite.blendfunc = self.blendfunc
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162 sprite.frame = self.frame
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163 sprite.angle = self.angle
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164
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165 sprite.removed = self.removed
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166 sprite.changed = self.changed
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167 sprite.visible = self.visible
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168 sprite.force_rotation = self.force_rotation
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169 sprite.automatic_orientation = self.automatic_orientation
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170 sprite.allow_dest_offset = self.allow_dest_offset
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171 sprite.mirrored = self.mirrored
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172 sprite.corner_relative_placement = self.corner_relative_placement
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173
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174 sprite.scale_interpolator = self.scale_interpolator
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175 sprite.fade_interpolator = self.fade_interpolator
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176 sprite.offset_interpolator = self.offset_interpolator
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177 sprite.rotation_interpolator = self.rotation_interpolator
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178 sprite.color_interpolator = self.color_interpolator
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179
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180 sprite.texcoords = self.texcoords
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181 sprite.dest_offset = self.dest_offset
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182 sprite.texoffsets = self.texoffsets
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183 sprite.rescale = self.rescale
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184 sprite.scale_speed = self.scale_speed
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185 sprite.rotations_3d = self.rotations_3d
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186 sprite.rotations_speed_3d = self.rotations_speed_3d
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187 sprite.color = self.color
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188
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189 sprite.alpha = self.alpha
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190 sprite.anm = self.anm
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191
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192 return sprite
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193
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194
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195 cpdef update(self):
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196 self.frame += 1
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197
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198 sax, say, saz = self._rotations_speed_3d[0], self._rotations_speed_3d[1], self._rotations_speed_3d[2] #XXX
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199 if sax or say or saz:
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200 ax, ay, az = self._rotations_3d[0], self._rotations_3d[1], self._rotations_3d[2] #XXX
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201 self._rotations_3d[:] = [ax + sax, ay + say, az + saz]
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202 self.changed = True
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203 elif self.rotation_interpolator:
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204 self.rotation_interpolator.update(self.frame)
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205 self.rotations_3d = self.rotation_interpolator.values
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206 self.changed = True
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207
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208 rsx, rsy = self._scale_speed[0], self._scale_speed[1] #XXX
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209 if rsx or rsy:
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210 rx, ry = self._rescale[0], self._rescale[1] #XXX
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211 self._rescale[:] = [rx + rsx, ry + rsy]
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212 self.changed = True
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213
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214 if self.fade_interpolator:
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215 self.fade_interpolator.update(self.frame)
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216 self._color[3] = self.fade_interpolator.values[0]
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217 self.changed = True
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218
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219 if self.scale_interpolator:
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220 self.scale_interpolator.update(self.frame)
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221 self.rescale = self.scale_interpolator.values
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222 self.changed = True
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223
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224 if self.offset_interpolator:
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225 self.offset_interpolator.update(self.frame)
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226 self.dest_offset = self.offset_interpolator.values
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227 self.changed = True
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228
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229 if self.color_interpolator:
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230 self.color_interpolator.update(self.frame)
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231 self.color = self.color_interpolator.values
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232 self.changed = True