Mercurial > touhou
view pytouhou/resource/loader.py @ 243:3893a6fc66f1
Update sprite's property even while waiting
author | Thibaut Girka <thib@sitedethib.com> |
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date | Mon, 02 Jan 2012 15:54:19 +0100 |
parents | c417bb6c98bf |
children | 8fa660da5f0c |
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import os from io import BytesIO from pytouhou.formats.pbg3 import PBG3 from pytouhou.formats.std import Stage from pytouhou.formats.ecl import ECL from pytouhou.formats.anm0 import Animations from pytouhou.formats.msg import MSG from pytouhou.formats.sht import SHT from pytouhou.formats.exe import SHT as EoSDSHT from pytouhou.resource.anmwrapper import AnmWrapper class ArchiveDescription(object): _formats = {'PBG3': PBG3} def __init__(self, path, format_class, file_list=None): self.path = path self.format_class = format_class self.file_list = file_list or [] def open(self): file = open(self.path, 'rb') instance = self.format_class.read(file) return instance @classmethod def get_from_path(cls, path): with open(path, 'rb') as file: magic = file.read(4) file.seek(0) format_class = cls._formats[magic] instance = format_class.read(file) file_list = instance.list_files() return cls(path, format_class, file_list) class Loader(object): def __init__(self, game_dir=None): self.game_dir = game_dir self.known_files = {} self.instanced_ecls = {} self.instanced_anms = {} self.instanced_stages = {} self.instanced_msgs = {} self.instanced_shts = {} def scan_archives(self, paths): for path in paths: if self.game_dir and not os.path.isabs(path): path = os.path.join(self.game_dir, path) archive_description = ArchiveDescription.get_from_path(path) for name in archive_description.file_list: self.known_files[name] = archive_description def get_file_data(self, name): with self.known_files[name].open() as archive: content = archive.extract(name) return content def get_file(self, name): with self.known_files[name].open() as archive: content = archive.extract(name) return BytesIO(content) def get_anm(self, name): if name not in self.instanced_anms: file = self.get_file(name) self.instanced_anms[name] = Animations.read(file) #TODO: modular return self.instanced_anms[name] def get_stage(self, name): if name not in self.instanced_stages: file = self.get_file(name) self.instanced_stages[name] = Stage.read(file) #TODO: modular return self.instanced_stages[name] def get_ecl(self, name): if name not in self.instanced_ecls: file = self.get_file(name) self.instanced_ecls[name] = ECL.read(file) #TODO: modular return self.instanced_ecls[name] def get_msg(self, name): if name not in self.instanced_msgs: file = self.get_file(name) self.instanced_msgs[name] = MSG.read(file) #TODO: modular return self.instanced_msgs[name] def get_sht(self, name): if name not in self.instanced_shts: file = self.get_file(name) self.instanced_shts[name] = SHT.read(file) #TODO: modular return self.instanced_shts[name] def get_eosd_characters(self, path): #TODO: Move to pytouhou.games.eosd? if self.game_dir and not os.path.isabs(path): path = os.path.join(self.game_dir, path) with open(path, 'rb') as file: characters = EoSDSHT.read(file) #TODO: modular return characters def get_anm_wrapper(self, names): return AnmWrapper(self.get_anm(name) for name in names) def get_anm_wrapper2(self, names): anims = [] try: for name in names: anims.append(self.get_anm(name)) except KeyError: pass return AnmWrapper(anims)