view pytouhou/game/orb.py @ 448:3bc37791f0a2

Make Bullet.state an enum.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 17 Aug 2013 17:44:11 +0200
parents b9d2db93972f
children 06f0eeb519bb
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# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##


from pytouhou.game.element import Element
from pytouhou.game.sprite import Sprite
from pytouhou.vm.anmrunner import ANMRunner


class Orb(Element):
    __slots__ = ('offset_x', 'offset_y', 'player_state', 'fire')

    def __init__(self, anm, index, player_state, fire_func):
        Element.__init__(self)

        self.sprite = Sprite()
        self.anmrunner = ANMRunner(anm, index, self.sprite)

        self.offset_x = 0
        self.offset_y = 0

        self.player_state = player_state
        self.fire = fire_func


    @property
    def x(self):
        return self.player_state.x + self.offset_x


    @property
    def y(self):
        return self.player_state.y + self.offset_y


    def update(self):
        self.anmrunner.run_frame()