annotate pytouhou/game/orb.py @ 448:3bc37791f0a2

Make Bullet.state an enum.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 17 Aug 2013 17:44:11 +0200
parents b9d2db93972f
children 06f0eeb519bb
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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16 from pytouhou.game.element import Element
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17 from pytouhou.game.sprite import Sprite
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18 from pytouhou.vm.anmrunner import ANMRunner
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21 class Orb(Element):
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22 __slots__ = ('offset_x', 'offset_y', 'player_state', 'fire')
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23
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24 def __init__(self, anm, index, player_state, fire_func):
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25 Element.__init__(self)
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27 self.sprite = Sprite()
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28 self.anmrunner = ANMRunner(anm, index, self.sprite)
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30 self.offset_x = 0
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31 self.offset_y = 0
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33 self.player_state = player_state
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34 self.fire = fire_func
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37 @property
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38 def x(self):
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39 return self.player_state.x + self.offset_x
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42 @property
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43 def y(self):
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44 return self.player_state.y + self.offset_y
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47 def update(self):
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48 self.anmrunner.run_frame()
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