Mercurial > touhou
view data/Makefile @ 401:3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 14 Feb 2013 20:07:23 +0100 |
parents | 0fa6bef94095 |
children | 016f6b937893 |
line wrap: on
line source
all: ST.DAT CM.DAT ST: make -C ST ST.DAT: ST thdat c6 ST.DAT ST/* CM.DAT: ST thdat c6 CM.DAT ST/etama* clean: make -C ST/ clean mrproper: rm -f ST.DAT CM.DAT .PHONY: clean mrproper ST