view pytouhou/game/itemtype.py @ 401:3ce4065840e9

Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 14 Feb 2013 20:07:23 +0100
parents 5afc75f71fed
children c9433188ffdb
line wrap: on
line source

from pytouhou.game.sprite import Sprite

class ItemType(object):
    def __init__(self, anm_wrapper, sprite_index, indicator_sprite_index):
        self.anm_wrapper = anm_wrapper
        self.sprite = Sprite()
        self.sprite.anm, self.sprite.texcoords = anm_wrapper.get_sprite(sprite_index)
        self.indicator_sprite = Sprite()
        self.indicator_sprite.anm, self.indicator_sprite.texcoords = anm_wrapper.get_sprite(indicator_sprite_index)