Mercurial > touhou
view pytouhou/game/lasertype.py @ 401:3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 14 Feb 2013 20:07:23 +0100 |
parents | 18e4ed141dd8 |
children | c9433188ffdb |
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class LaserType(object): def __init__(self, anm_wrapper, anim_index, launch_sprite_idx=140, launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0)): self.anm_wrapper = anm_wrapper self.anim_index = anim_index self.launch_sprite_idx = launch_sprite_idx self.launch_anim_offsets = launch_anim_offsets