view pytouhou/game/lasertype.py @ 401:3ce4065840e9

Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 14 Feb 2013 20:07:23 +0100
parents 18e4ed141dd8
children c9433188ffdb
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class LaserType(object):
    def __init__(self, anm_wrapper, anim_index,
                 launch_sprite_idx=140,
                 launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0)):
        self.anm_wrapper = anm_wrapper
        self.anim_index = anim_index
        self.launch_sprite_idx = launch_sprite_idx
        self.launch_anim_offsets = launch_anim_offsets