Mercurial > touhou
view pytouhou/utils/matrix.pxd @ 401:3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 14 Feb 2013 20:07:23 +0100 |
parents | 98c64ffcbdff |
children | efae61ad6efe |
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cdef class Matrix: cdef public list data cpdef flip(Matrix self) cpdef scale(Matrix self, x, y, z) cpdef scale2d(Matrix self, x, y) cpdef translate(Matrix self, x, y, z) cpdef rotate_x(Matrix self, angle) cpdef rotate_y(Matrix self, angle) cpdef rotate_z(Matrix self, angle)