view pytouhou/utils/matrix.pxd @ 401:3ce4065840e9

Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 14 Feb 2013 20:07:23 +0100
parents 98c64ffcbdff
children efae61ad6efe
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cdef class Matrix:
    cdef public list data

    cpdef flip(Matrix self)
    cpdef scale(Matrix self, x, y, z)
    cpdef scale2d(Matrix self, x, y)
    cpdef translate(Matrix self, x, y, z)
    cpdef rotate_x(Matrix self, angle)
    cpdef rotate_y(Matrix self, angle)
    cpdef rotate_z(Matrix self, angle)