view pytouhou/ui/opengl/background.pxd @ 586:4b0593da29d5

Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 08 Oct 2014 16:34:24 +0200
parents c759b97f4f81
children 3c2f96f1d715
line wrap: on
line source

from pytouhou.lib.opengl cimport GLuint, GLushort, GLsizei

cdef struct Vertex:
    float x, y, z
    float u, v
    unsigned char r, g, b, a


cdef class BackgroundRenderer:
    cdef GLuint texture
    cdef GLsizei nb_indices

    # For modern GL.
    cdef GLuint vbo, ibo
    cdef GLuint vao

    # For fixed pipeline.
    cdef Vertex *vertex_buffer
    cdef GLushort *indices

    cdef void set_state(self) nogil
    cdef void render_background(self) except *
    cdef void load(self, background, GLuint[MAX_TEXTURES] textures) except *