Mercurial > touhou
view pytouhou/ui/opengl/background.pxd @ 634:5270c34b4c00
Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 09 Jul 2015 22:18:30 +0100 |
parents | a6af3ff86612 |
children |
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from pytouhou.lib.opengl cimport GLuint, GLushort, GLsizei cdef struct Vertex: float x, y, z float u, v unsigned char r, g, b, a cdef class BackgroundRenderer: cdef GLuint texture cdef GLsizei nb_indices # For modern GL. cdef GLuint vbo, ibo cdef GLuint vao # For fixed pipeline. cdef Vertex *vertex_buffer cdef GLushort nb_vertices cdef void set_state(self) nogil cdef void render_background(self) nogil cdef bint load(self, background, GLuint[MAX_TEXTURES] textures) except True