Mercurial > touhou
view pytouhou/ui/sdl/sprite.pxd @ 634:5270c34b4c00
Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 09 Jul 2015 22:18:30 +0100 |
parents | dacdcca59b66 |
children |
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from pytouhou.game.sprite cimport Sprite cdef struct RenderingData: int x, y, width, height float left, right, bottom, top unsigned char r, g, b, a long blendfunc float rotation bint flip cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil cdef void render_sprite(Sprite sprite) nogil