Mercurial > touhou
view pytouhou/game/item.py @ 164:5271789c067d
Implement player bullets rendering and updating.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 16 Oct 2011 08:01:28 -0700 |
parents | ebfd328e700c |
children | e1bc8c4cbb1a |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from math import cos, sin, atan2, pi from pytouhou.utils.interpolator import Interpolator class Item(object): def __init__(self, start_pos, item_type, game, angle=pi/2, speed=8., player=None, end_pos=None): self._game = game self._sprite = item_type.sprite self._removed = False self._item_type = item_type self.hitbox_half_size = item_type.hitbox_size / 2. self.frame = 0 self.player = player self.x, self.y = start_pos self.angle = angle self.speed = speed dx, dy = cos(angle) * speed, sin(angle) * speed self.delta = dx, dy if not player: #TODO: find the formulae in the binary. self.speed_interpolator = None if end_pos: self.pos_interpolator = Interpolator(start_pos, 0, end_pos, 60) else: self.speed_interpolator = Interpolator((-2.,), 0, (0.,), 60) self._sprite.angle = angle def update(self): dx, dy = self.delta if self.frame == 60: self.speed_interpolator = Interpolator((0.,), 60, (3.,), 180) if self.player is not None: self.angle = atan2(self.player.y - self.y, self.player.x - self.x) self.x += cos(self.angle) * self.speed self.y += sin(self.angle) * self.speed elif self.speed_interpolator is None: self.pos_interpolator.update(self.frame) self.x, self.y = self.pos_interpolator.values else: self.speed_interpolator.update(self.frame) self.speed, = self.speed_interpolator.values dx, dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed self.delta = dx, dy self.x += dx self.y += dy self.frame += 1