Mercurial > touhou
view pytouhou/game/bullet.pxd @ 613:560b45a7d014
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sat, 28 Mar 2015 19:58:50 +0100 |
parents | 3c2f96f1d715 |
children | a6af3ff86612 |
line wrap: on
line source
from pytouhou.game.element cimport Element from pytouhou.game.game cimport Game from pytouhou.game.bullettype cimport BulletType from pytouhou.utils.interpolator cimport Interpolator cdef enum State: LAUNCHING, LAUNCHED, CANCELLED cdef class Bullet(Element): cdef public State state cdef public unsigned long flags, frame, sprite_idx_offset, damage cdef public double dx, dy, angle, speed cdef public bint was_visible, grazed cdef public Element target cdef public BulletType _bullet_type cdef public list attributes cdef double hitbox[2] cdef Interpolator speed_interpolator cdef Game _game cdef long player cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) nogil cpdef set_anim(self, sprite_idx_offset=*) cdef void launch(self) except * cdef void collide(self) except * cdef void cancel(self) except * cdef void update(self) except *