Mercurial > touhou
view pytouhou/game/sprite.py @ 100:5c40cc1b8019
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
author | Thibaut Girka <thib@sitedethib.com> |
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date | Mon, 05 Sep 2011 00:29:31 +0200 |
parents | ac2e5e1c2c3c |
children | 2a03940deea3 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from math import pi from pytouhou.utils.matrix import Matrix from pytouhou.utils.interpolator import Interpolator class Sprite(object): def __init__(self): self.anm = None self._removed = False self._changed = False self.width_override = 0 self.height_override = 0 self.angle = 0 self.force_rotation = False self.scale_interpolator = None self.fade_interpolator = None self.offset_interpolator = None self.automatic_orientation = False self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants self.texcoords = (0, 0, 0, 0) # x, y, width, height self.dest_offset = (0., 0., 0.) self.allow_dest_offset = False self.texoffsets = (0., 0.) self.mirrored = False self.rescale = (1., 1.) self.scale_speed = (0., 0.) self.rotations_3d = (0., 0., 0.) self.rotations_speed_3d = (0., 0., 0.) self.corner_relative_placement = False self.frame = 0 self.color = (255, 255, 255) self.alpha = 255 self._uvs = [] self._vertices = [] self._colors = [] def fade(self, duration, alpha, formula): if not self.fade_interpolator: self.fade_interpolator = Interpolator((self.alpha,), formula) self.fade_interpolator.set_interpolation_start(self.frame, (self.alpha,)) self.fade_interpolator.set_interpolation_end(self.frame + duration - 1, (alpha,)) def scale_in(self, duration, sx, sy, formula): if not self.scale_interpolator: self.scale_interpolator = Interpolator(self.rescale, formula) self.scale_interpolator.set_interpolation_start(self.frame, self.rescale) self.scale_interpolator.set_interpolation_end(self.frame + duration - 1, (sx, sy)) def move_in(self, duration, x, y, z, formula): if not self.offset_interpolator: self.offset_interpolator = Interpolator(self.dest_offset, formula) self.offset_interpolator.set_interpolation_start(self.frame, self.dest_offset) self.offset_interpolator.set_interpolation_end(self.frame + duration - 1, (x, y, z)) def update_vertices_uvs_colors(self): if not self._changed: return if self.fade_interpolator: self.fade_interpolator.update(self.frame) self.alpha = int(self.fade_interpolator.values[0]) if self.scale_interpolator: self.scale_interpolator.update(self.frame) self.rescale = self.scale_interpolator.values if self.offset_interpolator: self.offset_interpolator.update(self.frame) self.dest_offset = self.offset_interpolator.values vertmat = Matrix([[-.5, .5, .5, -.5], [-.5, -.5, .5, .5], [ .0, .0, .0, .0], [ 1., 1., 1., 1.]]) tx, ty, tw, th = self.texcoords sx, sy = self.rescale width = self.width_override or (tw * sx) height = self.height_override or (th * sy) vertmat.scale2d(width, height) if self.mirrored: vertmat.flip() rx, ry, rz = self.rotations_3d if self.automatic_orientation: rz += pi/2. - self.angle elif self.force_rotation: rz += self.angle if (rx, ry, rz) != (0., 0., 0.): if rx: vertmat.rotate_x(-rx) if ry: vertmat.rotate_y(ry) if rz: vertmat.rotate_z(-rz) #TODO: minus, really? if self.corner_relative_placement: # Reposition vertmat.translate(width / 2., height / 2., 0.) if self.allow_dest_offset: vertmat.translate(*self.dest_offset) x_1 = 1. / self.anm.size[0] y_1 = 1. / self.anm.size[1] tox, toy = self.texoffsets uvs = [(tx * x_1 + tox, 1. - (ty * y_1) + toy), ((tx + tw) * x_1 + tox, 1. - (ty * y_1) + toy), ((tx + tw) * x_1 + tox, 1. - ((ty + th) * y_1 + toy)), (tx * x_1 + tox, 1. - ((ty + th) * y_1 + toy))] d = vertmat.data assert (d[3][0], d[3][1], d[3][2], d[3][3]) == (1., 1., 1., 1.) self._colors = [(self.color[0], self.color[1], self.color[2], self.alpha)] * 4 self._uvs, self._vertices = uvs, zip(d[0], d[1], d[2]) self._changed = False def update(self, override_width=0, override_height=0, angle_base=0., force_rotation=False): if (override_width != self.width_override or override_height != self.height_override or self.angle != angle_base or self.force_rotation != force_rotation or self.scale_interpolator or self.fade_interpolator or self.offset_interpolator): self._changed = True self.width_override = override_width self.height_override = override_height self.angle = angle_base self.force_rotation = force_rotation if self.rotations_speed_3d != (0., 0., 0.): ax, ay, az = self.rotations_3d sax, say, saz = self.rotations_speed_3d self.rotations_3d = ax + sax, ay + say, az + saz self._changed = True if self.scale_speed != (0., 0.): rx, ry = self.rescale rsx, rsy = self.scale_speed self.rescale = rx + rsx, ry + rsy self._changed = True self.frame += 1