view eosd @ 413:6d7dbcb31d95

Let the gc do its work, don’t keep useless references.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 12 Jun 2013 18:32:35 +0200
parents b4be9b50557e
children b0b8825296d0
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#!/usr/bin/env python
# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##

import argparse
import os
import sys
import logging

import pyximport
pyximport.install()

from pytouhou.resource.loader import Loader
from pytouhou.game.background import Background
from pytouhou.ui.gamerunner import GameRunner
from pytouhou.games.eosd import EoSDGame
from pytouhou.game.game import GameOver
from pytouhou.game.player import PlayerState
from pytouhou.formats.t6rp import T6RP, Level
from pytouhou.utils.random import Random
from pytouhou.vm.msgrunner import NextStage
from pytouhou.formats.hint import Hint


class EoSDGameBossRush(EoSDGame):
    def run_iter(self, keystate):
        for i in range(20):
            skip = not (self.enemies or self.items or self.lasers
                        or self.bullets or self.cancelled_bullets)
            if skip:
                keystate &= ~1
            EoSDGame.run_iter(self, keystate | 256 if i == 0 else 0)
            if not self.enemies and self.frame % 90 == 0:
                for player in self.players:
                    if player.state.power < 128:
                        player.state.power += 1
            if not skip:
                break


    def cleanup(self):
        boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners)
        if not (self.boss or self.msg_wait or boss_wait):
            self.enemies = [enemy for enemy in self.enemies
                                if enemy.boss_callback != -1 or enemy.frame > 1]
            self.lasers = [laser for laser in self.lasers if laser.frame > 1]
            self.effects = [effect for effect in self.effects
                            if not hasattr(effect, '_laser')
                            or effect._laser in self.lasers]
            self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1]
        EoSDGame.cleanup(self)



def main(path, data, stage_num, rank, character, replay, save_filename,
         skip_replay, boss_rush, fps_limit, single_buffer, debug,
         fixed_pipeline, display_background, display_particles, hints):

    resource_loader = Loader(path)

    try:
        resource_loader.scan_archives(data)
    except IOError:
        sys.stderr.write('Some data files were not found, did you forget the -p option?\n')
        exit(1)

    if stage_num is None:
        story = True
        stage_num = 1
        continues = 3
    else:
        story = False
        continues = 0

    if debug:
        logging.basicConfig(level=logging.DEBUG)
        continues = float('inf')

    if replay:
        with open(replay, 'rb') as file:
            replay = T6RP.read(file)
        rank = replay.rank
        character = replay.character

    save_keystates = None
    if save_filename:
        save_replay = T6RP()
        save_replay.rank = rank
        save_replay.character = character

    if hints:
        with open(hints, 'rb') as file:
            hints = Hint.read(file)

    difficulty = 16
    default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1]
    states = [PlayerState(character=character, power=default_power)]

    game_class = EoSDGameBossRush if boss_rush else EoSDGame

    runner = GameRunner(resource_loader, fps_limit=fps_limit, double_buffer=(not single_buffer), fixed_pipeline=fixed_pipeline, skip=skip_replay)
    while True:
        if replay:
            level = replay.levels[stage_num - 1]
            if not level:
                raise Exception

            prng = Random(level.random_seed)

            #TODO: apply the replay to the other players.
            #TODO: see if the stored score is used or if it’s the one from the previous stage.
            if stage_num != 1 and stage_num - 2 in replay.levels:
                previous_level = replay.levels[stage_num - 1]
                states[0].score = previous_level.score
                states[0].effective_score = previous_level.score
            states[0].point_items = level.point_items
            states[0].power = level.power
            states[0].lives = level.lives
            states[0].bombs = level.bombs
            difficulty = level.difficulty
        else:
            prng = Random()

        if save_filename:
            if not replay:
                save_replay.levels[stage_num - 1] = level = Level()
                level.score = states[0].score
                level.random_seed = prng.seed
                level.point_items = states[0].points
                level.power = states[0].power
                level.lives = states[0].lives
                level.bombs = states[0].bombs
                level.difficulty = difficulty
            save_keystates = []

        hints_stage = hints.stages[stage_num - 1] if hints else None

        # Load stage data
        stage = resource_loader.get_stage('stage%d.std' % stage_num)

        game = game_class(resource_loader, states, stage_num, rank, difficulty, prng=prng, continues=continues, hints=hints_stage)

        if not display_particles:
            def new_particle(pos, anim, amp, number=1, reverse=False, duration=24):
                pass
            game.new_particle = new_particle

        if display_background:
            background_anm_wrapper = resource_loader.get_anm_wrapper(('stg%dbg.anm' % stage_num,))
            background = Background(stage, background_anm_wrapper)
        else:
            background = None

        # Main loop
        runner.load_game(game, background, stage.bgms, replay, save_keystates)
        try:
            runner.start()
            break
        except NextStage:
            game.music.pause()
            if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5):
                break
            stage_num += 1
            states = [player.state.copy() for player in game.players] # if player.state.lives >= 0]
        except GameOver:
            print('Game over')
            break
        finally:
            if save_filename:
                last_key = -1
                for time, key in enumerate(save_keystates):
                    if key != last_key:
                        level.keys.append((time, key, 0))
                    last_key = key

    if save_filename:
        with open(save_filename, 'wb+') as file:
            save_replay.write(file)


pathsep = os.path.pathsep
default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')),
                pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')),
                pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')),
                pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')),
                pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe')))


parser = argparse.ArgumentParser(description='Libre reimplementation of the Touhou 6 engine.')

parser.add_argument('data', metavar='DAT', default=default_data, nargs='*', help='Game’s data files')
parser.add_argument('-p', '--path', metavar='DIRECTORY', default='.', help='Game directory path.')
parser.add_argument('-s', '--stage', metavar='STAGE', type=int, default=None, help='Stage, 1 to 7 (Extra).')
parser.add_argument('-r', '--rank', metavar='RANK', type=int, default=0, help='Rank, from 0 (Easy, default) to 3 (Lunatic).')
parser.add_argument('-c', '--character', metavar='CHARACTER', type=int, default=0, help='Select the character to use, from 0 (ReimuA, default) to 3 (MarisaB).')
parser.add_argument('--replay', metavar='REPLAY', help='Select a replay')
parser.add_argument('--save-replay', metavar='REPLAY', help='Save the upcoming game into a replay file')
parser.add_argument('--skip-replay', action='store_true', help='Skip the replay and start to play when it’s finished')
parser.add_argument('-b', '--boss-rush', action='store_true', help='Fight only bosses')
parser.add_argument('--single-buffer', action='store_true', help='Disable double buffering')
parser.add_argument('--fps-limit', metavar='FPS', default=60, type=int, help='Set fps limit')
parser.add_argument('--debug', action='store_true', help='Set unlimited continues, and perhaps other debug features.')
parser.add_argument('--fixed-pipeline', action='store_true', help='Use the fixed pipeline instead of the new programmable one.')
parser.add_argument('--no-background', action='store_false', help='Disable background display (huge performance boost on slow systems).')
parser.add_argument('--no-particles', action='store_false', help='Disable particles handling (huge performance boost on slow systems).')
parser.add_argument('--hints', metavar='HINTS', default=None, help='Hints file, to display text while playing.')

args = parser.parse_args()

main(args.path, tuple(args.data), args.stage, args.rank, args.character,
     args.replay, args.save_replay, args.skip_replay, args.boss_rush,
     args.fps_limit, args.single_buffer, args.debug, args.fixed_pipeline,
     args.no_background, args.no_particles, args.hints)