view README @ 301:6f1ca1cb5238

Avoid segfaults in the unlikely case a huge number of sprites is rendered.
author Thibaut Girka <thib@sitedethib.com>
date Sat, 10 Mar 2012 20:30:55 +0100
parents 88361534c77e
children 63f59be04a54
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About this project:
-------------------

This project is an attempt to rewrite the engine behind The Embodiment of Scarlet Devil (EoSD),
a popular danmaku (bullet hell) game published for Windows by Team Shanghai Alice in 2002.
Although the main reason behind this project is sheer curiosity, other motivations are portability and extendability.
Additionally, this project aims for a perfect compatibility with the official game, and thus become some sort of reference implementation.



Dependencies:
-------------

Running:
    * Python2 (>= 2.6)
    * Cython
    * Pyglet


Building sample data:
    * thtk (http://code.google.com/p/thtk/)



Documentation:
--------------

The code should be sufficiently documented for anyone interested to learn how the EoSD engine work,
but additional documentation is available at:
http://linkmauve.fr/doc/touhou/



Contact:
--------

You are welcome to join us at <xmpp:touhou@muc.linkmauve.fr> on jabber!