view pytouhou/ui/opengl/background.pxd @ 612:73f134f84c7f

Request a RGB888 context, since SDL2’s default of RGB332 sucks. On X11/GLX, it will select the first config available, that is the best one, while on EGL it will iterate over them to select the one closest to what the application requested. Of course, anything lower than RGB888 looks bad and we really don’t want that.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Mar 2015 20:20:37 +0100
parents a6a191e371c7
children a6af3ff86612
line wrap: on
line source

from pytouhou.lib.opengl cimport GLuint, GLushort, GLsizei

cdef struct Vertex:
    float x, y, z
    float u, v
    unsigned char r, g, b, a


cdef class BackgroundRenderer:
    cdef GLuint texture
    cdef GLsizei nb_indices

    # For modern GL.
    cdef GLuint vbo, ibo
    cdef GLuint vao

    # For fixed pipeline.
    cdef Vertex *vertex_buffer
    cdef GLushort nb_vertices

    cdef void set_state(self) nogil
    cdef void render_background(self) nogil
    cdef void load(self, background, GLuint[MAX_TEXTURES] textures) except *