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Rust: Add a Glide renderer (2D only for now) This is an experiment for a Rust renderer, iterating over the Python data using pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support NPOT textures, text rendering, the background, or even msg faces, some of that may come in a future changeset.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 05 Sep 2022 17:53:36 +0200
parents f6c287745a67
children
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[package]
name = "touhou-python"
version = "0.1.0"
edition = "2021"
authors = [
  "Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>",
]

# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

[lib]
crate-type = ["cdylib"]
name = "touhou"

[dependencies]
touhou-formats = "*"
pyo3 = "0.17"
image = { version = "0.24", default-features = false, features = ["png"], optional = true }

[features]
default = []
glide = ["image"]