view pytouhou/ui/glide/window.pyx @ 772:7492d384d122 default tip

Rust: Add a Glide renderer (2D only for now) This is an experiment for a Rust renderer, iterating over the Python data using pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support NPOT textures, text rendering, the background, or even msg faces, some of that may come in a future changeset.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 05 Sep 2022 17:53:36 +0200
parents
children
line wrap: on
line source

import pytouhou.lib.gui as gui
import libtouhou

cdef class Window(gui.Window):
    cdef void present(self) nogil:
        with gil:
            libtouhou.glide.buffer_swap()

    cdef void set_window_size(self, int width, int height) nogil:
        pass

    cdef void set_swap_interval(self, int interval) except *:
        pass

    cdef list get_events(self):
        return []

    cdef int get_keystate(self) nogil:
        return 0

    cdef void toggle_fullscreen(self) nogil:
        pass