Mercurial > touhou
view pytouhou/ui/glide/window.pyx @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 05 Sep 2022 17:53:36 +0200 |
parents | |
children |
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import pytouhou.lib.gui as gui import libtouhou cdef class Window(gui.Window): cdef void present(self) nogil: with gil: libtouhou.glide.buffer_swap() cdef void set_window_size(self, int width, int height) nogil: pass cdef void set_swap_interval(self, int interval) except *: pass cdef list get_events(self): return [] cdef int get_keystate(self) nogil: return 0 cdef void toggle_fullscreen(self) nogil: pass