Mercurial > touhou
view pytouhou/formats/ecl.py @ 308:7a464291dd9d
Fix difficulty modifiers within spellcards.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 13 Mar 2012 20:02:01 +0100 |
parents | 4838e9bab0f9 |
children | 3be4c1078095 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## """ECL files handling. This module provides classes for handling the ECL file format. The ECL format is a format used in Touhou 6: EoSD to script most of the gameplay aspects of the game, such as enemy movements, attacks, and so on. """ import struct from struct import pack, unpack, calcsize from pytouhou.utils.helpers import get_logger logger = get_logger(__name__) class ECL(object): """Handle Touhou 6 ECL files. ECL files are binary script files used to describe the behavior of enemies. They are basically composed of a header and two additional sections. The first section is a list of subroutines, each composed of a list of timed instructions. The second section is a list of a different set of instructions describing enemy waves, triggering dialogs and level completion. Instance variables: main -- list of instructions describing waves and triggering dialogs subs -- list of subroutines """ _instructions = {0: ('', 'noop?'), 1: ('I', 'delete?'), 2: ('Ii', 'relative_jump'), 3: ('Iii', 'relative_jump_ex'), 4: ('ii', 'set_int'), 5: ('if', 'set_float'), 6: ('ii', 'set_random_int'), 8: ('if', 'set_random_float'), 9: ('iff', 'set_random_float2'), 10: ('i', 'store_x'), 13: ('iii', 'add_int'), 14: ('iii', 'substract_int'), 15: ('iii', 'multiply_int'), 16: ('iii', 'divide_int'), 17: ('iii', 'modulo'), 18: ('i', 'increment'), 20: ('iff', 'add_float'), 21: ('iff', 'substract_float'), 23: ('iff', 'divide_float'), 25: ('iffff', 'get_direction'), 26: ('i', 'float_to_unit_circle'), #TODO: find a better name 27: ('ii', 'compare_ints'), 28: ('ff', 'compare_floats'), 29: ('ii', 'relative_jump_if_lower_than'), 30: ('ii', 'relative_jump_if_lower_or_equal'), 31: ('ii', 'relative_jump_if_equal'), 32: ('ii', 'relative_jump_if_greater_than'), 33: ('ii', 'relative_jump_if_greater_or_equal'), 34: ('ii', 'relative_jump_if_not_equal'), 35: ('iif', 'call'), 36: ('', 'return'), 39: ('iifii', 'call_if_equal'), 43: ('fff', 'set_position'), 45: ('ff', 'set_angle_and_speed'), 46: ('f', 'set_rotation_speed'), 47: ('f', 'set_speed'), 48: ('f', 'set_acceleration'), 49: ('ff', 'set_random_angle'), 50: ('ff', 'set_random_angle_ex'), 51: ('ff', 'set_speed_towards_player'), 52: ('iff', 'move_in_decel'), 56: ('ifff', 'move_to_linear'), 57: ('ifff', 'move_to_decel'), 59: ('iffi', 'move_to_accel'), 61: ('i', 'stop_in'), 63: ('i', 'stop_in_accel'), 65: ('ffff', 'set_screen_box'), 66: ('', 'clear_screen_box'), 67: ('hhiiffffi', 'set_bullet_attributes'), 68: ('hhiiffffi', 'set_bullet_attributes2'), 69: ('hhiiffffi', 'set_bullet_attributes3'), 70: ('hhiiffffi', 'set_bullet_attributes4'), 71: ('hhiiffffi', 'set_bullet_attributes5'), 74: ('hhiiffffi', 'set_bullet_attributes6'), 75: ('hhiiffffi', 'set_bullet_attributes7'), 76: ('i', 'set_bullet_interval'), 77: ('i', 'set_bullet_interval_ex'), 78: ('', 'delay_attack'), 79: ('', 'no_delay_attack'), 81: ('fff', 'set_bullet_launch_offset'), 82: ('iiiiffff', 'set_extended_bullet_attributes'), 83: ('', 'change_bullets_in_star_bonus'), 84: ('i', None), 85: ('hhffffffiiiiii', 'laser'), 86: ('hhffffffiiiiii', 'laser2'), 87: ('i', 'set_upcoming_id'), 88: ('if','alter_laser_angle'), 90: ('ifff', 'reposition_laser'), 92: ('i', 'cancel_laser'), 93: ('hhs', 'set_spellcard'), 94: ('', 'end_spellcard'), 95: ('ifffhhi', 'spawn_enemy'), 96: ('', 'kill_all_enemies'), 97: ('i', 'set_anim'), 98: ('hhhhhxx', 'set_multiple_anims'), 99: ('ii', None), 100: ('i', 'set_death_anim'), 101: ('i', 'set_boss_mode?'), 102: ('iffff', 'create_squares'), 103: ('fff', 'set_enemy_hitbox'), 104: ('i', 'set_collidable'), 105: ('i', 'set_damageable'), 106: ('i', 'play_sound'), 107: ('i', 'set_death_flags'), 108: ('i', 'set_death_callback?'), 109: ('ii', 'memory_write_int'), 111: ('i', 'set_life'), 112: ('i', 'set_ellapsed_time'), 113: ('i', 'set_low_life_trigger'), 114: ('i', 'set_low_life_callback'), 115: ('i', 'set_timeout'), 116: ('i', 'set_timeout_callback'), 117: ('i', 'set_touchable'), 118: ('iihh', None), 119: ('i', 'drop_bonus'), 120: ('i', 'set_automatic_orientation'), 121: ('ii', 'call_special_function'), 122: ('i', None), 123: ('i', 'skip_frames'), 124: ('i', 'drop_specific_bonus'), 125: ('', None), 126: ('i', 'set_remaining_lives'), 127: ('i', None), 128: ('i', 'set_smooth_disappear'), 129: ('ii', None), 130: ('i', None), 131: ('ffiiii', 'set_difficulty_coeffs'), 132: ('i', 'set_invisible'), 133: ('', None), 134: ('', None), 135: ('i', 'enable_spellcard_bonus')} #TODO _main_instructions = {0: ('fffhhI', 'spawn_enemy'), 2: ('fffhhI', 'spawn_enemy_mirrored'), 4: ('fffhhI', 'spawn_enemy_random'), 6: ('fffhhI', 'spawn_enemy_mirrored_random'), 8: ('', 'call_msg'), 9: ('', 'wait_msg'), 10: ('II', 'resume_ecl'), 12: ('', 'stop_time')} def __init__(self): self.main = [] self.subs = [[]] @classmethod def read(cls, file): """Read an ECL file. Raise an exception if the file is invalid. Return a ECL instance otherwise. """ sub_count, main_offset = unpack('<II', file.read(8)) if file.read(8) != b'\x00\x00\x00\x00\x00\x00\x00\x00': raise Exception #TODO sub_offsets = unpack('<%dI' % sub_count, file.read(4 * sub_count)) ecl = cls() ecl.subs = [] ecl.main = [] # Read subs for sub_offset in sub_offsets: file.seek(sub_offset) ecl.subs.append([]) instruction_offsets = [] while True: instruction_offsets.append(file.tell() - sub_offset) time, opcode = unpack('<IH', file.read(6)) if time == 0xffffffff or opcode == 0xffff: break size, rank_mask, param_mask = unpack('<HHH', file.read(6)) data = file.read(size - 12) if opcode in cls._instructions: fmt = '<%s' % cls._instructions[opcode][0] if fmt.endswith('s'): fmt = fmt[:-1] fmt = '%s%ds' % (fmt, size - 12 - calcsize(fmt)) args = unpack(fmt, data) if fmt.endswith('s'): args = args[:-1] + (args[-1].decode('shift_jis'),) else: args = (data, ) logger.warn('unknown opcode %d', opcode) ecl.subs[-1].append((time, opcode, rank_mask, param_mask, args)) # Translate offsets to instruction pointers. # Indeed, jump instructions are relative and byte-based. # Since our representation doesn't conserve offsets, we have to # keep trace of where the jump is supposed to end up. for instr_offset, (i, instr) in zip(instruction_offsets, enumerate(ecl.subs[-1])): time, opcode, rank_mask, param_mask, args = instr if opcode in (2, 29, 30, 31, 32, 33, 34): # relative_jump frame, relative_offset = args args = frame, instruction_offsets.index(instr_offset + relative_offset) elif opcode == 3: # relative_jump_ex frame, relative_offset, counter_id = args args = frame, instruction_offsets.index(instr_offset + relative_offset), counter_id ecl.subs[-1][i] = time, opcode, rank_mask, param_mask, args # Read main file.seek(main_offset) while True: time, = unpack('<H', file.read(2)) if time == 0xffff: break sub, opcode, size = unpack('<HHH', file.read(6)) data = file.read(size - 8) if opcode in cls._main_instructions: args = unpack('<%s' % cls._main_instructions[opcode][0], data) else: args = (data,) logger.warn('unknown main opcode %d', opcode) ecl.main.append((time, sub, opcode, args)) return ecl def write(self, file): """Write to an ECL file.""" sub_count = len(self.subs) sub_offsets = [] main_offset = 0 # Skip header, it will be written later file.seek(8+8+4*sub_count) # Write subs for sub in self.subs: sub_offsets.append(file.tell()) instruction_offsets = [] instruction_datas = [] for time, opcode, rank_mask, param_mask, args in sub: format = self._instructions[opcode][0] if format.endswith('s'): args = list(args) args[-1] = args[-1].encode('shift_jis') format = '%s%ds' % (format[:-1], len(args[-1])) format = '<IHHHH%s' % format size = calcsize(format) instruction_offsets.append((instruction_offsets[-1] + len(instruction_datas[-1])) if instruction_offsets else 0) try: instruction_datas.append(pack(format, time, opcode, size, rank_mask, param_mask, *args)) except struct.error: logger.error('Failed to assemble opcode %d' % opcode) raise #TODO: clean up this mess for instruction, data, offset in zip(sub, instruction_datas, instruction_offsets): time, opcode, rank_mask, param_mask, args = instruction if opcode in (2, 29, 30, 31, 32, 33, 34): # relative_jump frame, index = args args = frame, instruction_offsets[index] - offset format = '<IHHHH%s' % self._instructions[opcode][0] size = calcsize(format) data = pack(format, time, opcode, size, rank_mask, param_mask, *args) elif opcode == 3: # relative_jump_ex frame, index, counter_id = args args = frame, instruction_offsets[index] - offset, counter_id format = '<IHHHH%s' % self._instructions[opcode][0] size = calcsize(format) data = pack(format, time, opcode, size, rank_mask, param_mask, *args) file.write(data) file.write(b'\xff' * 6 + b'\x0c\x00\x00\xff\xff\x00') # Write main main_offset = file.tell() for time, sub, opcode, args in self.main: format = '<HHHH%s' % self._main_instructions[opcode][0] size = calcsize(format) file.write(pack(format, time, sub, opcode, size, *args)) file.write(b'\xff\xff\x04\x00') # Patch header file.seek(0) file.write(pack('<IIII%dI' % sub_count, sub_count, main_offset, 0, 0, *sub_offsets))