Tue, 13 Mar 2012 20:02:01 +0100 |
Thibaut Girka |
Fix difficulty modifiers within spellcards.
|
Tue, 13 Mar 2012 19:52:42 +0100 |
Thibaut Girka |
Minor refactoring
|
Tue, 13 Mar 2012 19:18:14 +0100 |
Thibaut Girka |
Rename a few attributes/methods to make a little more sense.
|
Tue, 13 Mar 2012 18:45:43 +0100 |
Thibaut Girka |
Minor cleanup
|
Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
|
Sat, 10 Mar 2012 20:37:15 +0100 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
|
Sat, 10 Mar 2012 20:31:49 +0100 |
Thibaut Girka |
Fix ECL instruction 119.
|
Sat, 10 Mar 2012 20:30:55 +0100 |
Thibaut Girka |
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
|
Sat, 10 Mar 2012 17:47:03 +0100 |
Emmanuel Gil Peyrot |
Add the game interface.
|
Fri, 09 Mar 2012 21:43:33 +0100 |
Elias Boutaleb |
Implemented Sakuya's time stop.
|
Tue, 06 Mar 2012 18:58:41 +0100 |
Thibaut Girka |
Improve heuristic to filter out non-game exes (like custom.exe).
|
Tue, 06 Mar 2012 17:45:14 +0100 |
Thibaut Girka |
Fix relative path handling and os-specific path separators.
|
Fri, 02 Mar 2012 09:38:35 +0100 |
Emmanuel Gil Peyrot |
Implement hardcoded function 8 for Remilia.
|
Thu, 01 Mar 2012 19:44:35 +0100 |
Emmanuel Gil Peyrot |
Fix Remilia’s bat form.
|
Tue, 21 Feb 2012 14:28:38 +0100 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
|
Mon, 20 Feb 2012 18:58:07 +0100 |
Thibaut Girka |
Implement laser collision.
|
Fri, 17 Feb 2012 21:19:57 +0100 |
Thibaut Girka |
Add TH6 score.dat support.
|
Wed, 15 Feb 2012 19:20:06 +0100 |
Thibaut Girka |
Refactor a bit and fix Rumia's disparition.
|
Wed, 15 Feb 2012 18:37:52 +0100 |
Thibaut Girka |
Display lasers' “launch anim”.
|
Wed, 15 Feb 2012 15:57:15 +0100 |
Thibaut Girka |
Fix launch_anim_offsets.
|
Mon, 13 Feb 2012 12:00:57 +0100 |
Emmanuel Gil Peyrot |
Make anmviewer work with newest anmwrapper.
|
Sun, 12 Feb 2012 18:09:56 +0100 |
Thibaut Girka |
Fix Patchouly's Royal Flare.
|
Sun, 12 Feb 2012 16:06:03 +0100 |
Emmanuel Gil Peyrot |
Implement dialogs (MSG files).
|
Sun, 12 Feb 2012 15:51:00 +0100 |
Thibaut Girka |
Document some AnmWrapper related functions.
|
Sun, 12 Feb 2012 15:50:32 +0100 |
Thibaut Girka |
Fix time stop handling.
|
Sun, 12 Feb 2012 02:09:16 +0100 |
Thibaut Girka |
Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
|
Sat, 11 Feb 2012 16:43:54 +0100 |
Thibaut Girka |
Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
|
Fri, 10 Feb 2012 11:01:11 +0100 |
Thibaut Girka |
Fix bullet spawning along lasers.
|
Wed, 08 Feb 2012 19:56:56 +0100 |
Thibaut Girka |
Fix ANM interpolators.
|
Wed, 08 Feb 2012 18:43:39 +0100 |
Thibaut Girka |
Fix sprite rotation/translation.
|
Mon, 06 Feb 2012 19:38:54 +0100 |
Thibaut Girka |
Fix generation of bullets/items position from lasers.
|
Mon, 06 Feb 2012 19:17:46 +0100 |
Thibaut Girka |
Fix initial laser offset.
|
Sun, 05 Feb 2012 23:45:41 +0100 |
Thibaut Girka |
Fix spellcard number 0.
|
Sun, 05 Feb 2012 23:43:12 +0100 |
Thibaut Girka |
Implement hardcoded function 14 used by spellcard “Lævateinn”.
|
Sun, 05 Feb 2012 23:41:55 +0100 |
Thibaut Girka |
Partially implement lasers.
|
Tue, 24 Jan 2012 23:26:53 +0100 |
Thibaut Girka |
Partially implement hardcoded function 16, used for QED: ripples of 495 years
|
Tue, 24 Jan 2012 02:22:50 +0100 |
Thibaut Girka |
Fix timeout handling
|
Tue, 24 Jan 2012 00:56:31 +0100 |
Thibaut Girka |
Fix visibility handling
|
Tue, 24 Jan 2012 00:19:23 +0100 |
Thibaut Girka |
Partially fix some of Flandre's spellcards.
|
Mon, 23 Jan 2012 23:00:55 +0100 |
Thibaut Girka |
Fix set_visible.
|
Mon, 23 Jan 2012 23:00:42 +0100 |
Thibaut Girka |
Fix callback handling and damage dealing.
|
Mon, 23 Jan 2012 22:04:40 +0100 |
Thibaut Girka |
Fix Sakuya's bouncing knives
|
Mon, 23 Jan 2012 19:01:04 +0100 |
Emmanuel Gil Peyrot |
Implement ECL’s 3rd hardcoded function.
|
Mon, 23 Jan 2012 02:04:13 +0100 |
Emmanuel Gil Peyrot |
Use better defaults for player, and start the stage as if in practice mode.
|
Sun, 15 Jan 2012 19:39:01 +0100 |
Emmanuel Gil Peyrot |
Homogenise score increase in item collection, in prevision for text handling.
|
Mon, 23 Jan 2012 01:40:07 +0100 |
Thibaut Girka |
Add support for reading from a directory instead of a PBG3 (for debugging purposes).
|
Mon, 23 Jan 2012 00:58:03 +0100 |
Thibaut Girka |
Automatically search data files using different names.
|
Mon, 23 Jan 2012 00:03:06 +0100 |
Thibaut Girka |
Add heuristics to extract character data from the demo .exe.
|
Sun, 22 Jan 2012 22:38:58 +0100 |
Thibaut Girka |
Implement bullet flags 1024 and 2048 (bouncing bullet).
|
Sun, 22 Jan 2012 22:08:36 +0100 |
Thibaut Girka |
Minor performance improvement.
|
Sun, 22 Jan 2012 22:03:57 +0100 |
Thibaut Girka |
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
|
Sun, 22 Jan 2012 21:54:07 +0100 |
Thibaut Girka |
Switch Bullet to Cython to improve performances.
|
Sun, 22 Jan 2012 21:41:18 +0100 |
Thibaut Girka |
Refactor pytouhou.game.bullet.
|
Sun, 22 Jan 2012 19:47:40 +0100 |
Thibaut Girka |
Fix bullet removal condition.
|
Sun, 22 Jan 2012 18:03:47 +0100 |
Thibaut Girka |
Preload textures to avoid slowdowns during gameplay
|
Sun, 22 Jan 2012 17:42:44 +0100 |
Thibaut Girka |
Fix initial bullet speed
|
Sun, 22 Jan 2012 15:54:51 +0100 |
Thibaut Girka |
Improve data reading perfs
|
Sun, 22 Jan 2012 14:24:38 +0100 |
Thibaut Girka |
Change position/speed interpoletor handling to match the original game more closely.
|
Sun, 22 Jan 2012 11:39:29 +0100 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely (again)
|
Sat, 21 Jan 2012 21:14:24 +0100 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely.
|