view pytouhou/ui/opengl/background.pxd @ 646:7d92730bf543

Add a PRNG and use it for anm0 instruction 16.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 03 Aug 2019 23:30:15 +0200
parents a6af3ff86612
children
line wrap: on
line source

from pytouhou.lib.opengl cimport GLuint, GLushort, GLsizei

cdef struct Vertex:
    float x, y, z
    float u, v
    unsigned char r, g, b, a


cdef class BackgroundRenderer:
    cdef GLuint texture
    cdef GLsizei nb_indices

    # For modern GL.
    cdef GLuint vbo, ibo
    cdef GLuint vao

    # For fixed pipeline.
    cdef Vertex *vertex_buffer
    cdef GLushort nb_vertices

    cdef void set_state(self) nogil
    cdef void render_background(self) nogil
    cdef bint load(self, background, GLuint[MAX_TEXTURES] textures) except True