Mercurial > touhou
view pytouhou/ui/opengl/backend.pyx @ 553:8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 29 May 2014 12:31:55 +0200 |
parents | |
children | 653a9f087673 |
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from pytouhou.lib cimport sdl from pytouhou.lib.sdl cimport Window from pytouhou.lib.opengl cimport \ (glEnable, glHint, glEnableClientState, GL_TEXTURE_2D, GL_BLEND, GL_PERSPECTIVE_CORRECTION_HINT, GL_FOG_HINT, GL_NICEST, GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY) IF USE_GLEW: from pytouhou.lib.opengl cimport glewInit GameRenderer = None def init(options): global flavor, version, major, minor, double_buffer, is_legacy, GameRenderer flavor = options['flavor'] assert flavor in ('core', 'es', 'compatibility', 'legacy') version = options['version'] major = int(version) minor = <int>(version * 10) % 10 double_buffer = options['double-buffer'] is_legacy = flavor == 'legacy' #TODO: check for framebuffer/renderbuffer support. from pytouhou.ui.opengl.gamerenderer import GameRenderer def create_window(title, x, y, width, height): sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, major) sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, minor) sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, double_buffer) sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24) flags = sdl.WINDOW_SHOWN | sdl.WINDOW_OPENGL #TODO: legacy can support one of the framebuffer extensions. if not is_legacy: flags |= sdl.WINDOW_RESIZABLE window = Window(title, x, y, width, height, flags) window.gl_create_context() if USE_GLEW: if glewInit() != 0: raise Exception('GLEW init fail!') # Initialize OpenGL glEnable(GL_BLEND) if is_legacy: glEnable(GL_TEXTURE_2D) glHint(GL_FOG_HINT, GL_NICEST) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) glEnableClientState(GL_COLOR_ARRAY) glEnableClientState(GL_VERTEX_ARRAY) glEnableClientState(GL_TEXTURE_COORD_ARRAY) return window