Mercurial > touhou
annotate pytouhou/ui/opengl/backend.pyx @ 553:8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 29 May 2014 12:31:55 +0200 |
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children | 653a9f087673 |
rev | line source |
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553
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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1 from pytouhou.lib cimport sdl |
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Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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2 from pytouhou.lib.sdl cimport Window |
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Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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3 |
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Refactor graphics backend selection, to make them fallbackable and optional.
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4 from pytouhou.lib.opengl cimport \ |
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5 (glEnable, glHint, glEnableClientState, GL_TEXTURE_2D, GL_BLEND, |
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Refactor graphics backend selection, to make them fallbackable and optional.
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6 GL_PERSPECTIVE_CORRECTION_HINT, GL_FOG_HINT, GL_NICEST, |
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7 GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY) |
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8 |
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9 IF USE_GLEW: |
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10 from pytouhou.lib.opengl cimport glewInit |
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11 |
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12 |
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Refactor graphics backend selection, to make them fallbackable and optional.
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13 GameRenderer = None |
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14 |
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15 |
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16 def init(options): |
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17 global flavor, version, major, minor, double_buffer, is_legacy, GameRenderer |
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18 |
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19 flavor = options['flavor'] |
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20 assert flavor in ('core', 'es', 'compatibility', 'legacy') |
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21 |
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22 version = options['version'] |
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23 major = int(version) |
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24 minor = <int>(version * 10) % 10 |
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25 |
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26 double_buffer = options['double-buffer'] |
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27 is_legacy = flavor == 'legacy' |
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28 |
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29 #TODO: check for framebuffer/renderbuffer support. |
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30 |
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31 from pytouhou.ui.opengl.gamerenderer import GameRenderer |
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32 |
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33 |
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34 def create_window(title, x, y, width, height): |
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35 sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, major) |
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36 sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, minor) |
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37 sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, double_buffer) |
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38 sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24) |
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39 |
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40 flags = sdl.WINDOW_SHOWN | sdl.WINDOW_OPENGL |
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41 |
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42 #TODO: legacy can support one of the framebuffer extensions. |
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43 if not is_legacy: |
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44 flags |= sdl.WINDOW_RESIZABLE |
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45 |
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46 window = Window(title, x, y, width, height, flags) |
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47 window.gl_create_context() |
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48 |
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49 if USE_GLEW: |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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50 if glewInit() != 0: |
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51 raise Exception('GLEW init fail!') |
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52 |
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53 # Initialize OpenGL |
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54 glEnable(GL_BLEND) |
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parents:
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55 if is_legacy: |
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
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56 glEnable(GL_TEXTURE_2D) |
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57 glHint(GL_FOG_HINT, GL_NICEST) |
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58 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) |
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59 glEnableClientState(GL_COLOR_ARRAY) |
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60 glEnableClientState(GL_VERTEX_ARRAY) |
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parents:
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61 glEnableClientState(GL_TEXTURE_COORD_ARRAY) |
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62 |
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63 return window |