view pytouhou/ui/opengl/gamerenderer.pxd @ 593:974decb8df4f

Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 16 Oct 2014 21:40:54 +0200
parents 4b0593da29d5
children 1b31169dc344
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from pytouhou.utils.matrix cimport Matrix
from pytouhou.game.game cimport Game
from .background cimport BackgroundRenderer
from .renderer cimport Renderer
from .framebuffer cimport Framebuffer
from .shader cimport Shader

cdef class GameRenderer(Renderer):
    cdef Matrix *game_mvp
    cdef Matrix *interface_mvp
    cdef Matrix *proj
    cdef Shader game_shader, background_shader, interface_shader, passthrough_shader
    cdef Framebuffer framebuffer
    cdef BackgroundRenderer background_renderer
    cdef object background

    cdef void render_game(self, Game game) except *
    cdef void render_text(self, dict texts) except *
    cdef void render_interface(self, interface, game_boss) except *