Mercurial > touhou
view pytouhou/game/orb.py @ 470:98995d8ac744
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 16 Sep 2013 18:41:51 +0200 |
parents | b9d2db93972f |
children | 06f0eeb519bb |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.game.element import Element from pytouhou.game.sprite import Sprite from pytouhou.vm.anmrunner import ANMRunner class Orb(Element): __slots__ = ('offset_x', 'offset_y', 'player_state', 'fire') def __init__(self, anm, index, player_state, fire_func): Element.__init__(self) self.sprite = Sprite() self.anmrunner = ANMRunner(anm, index, self.sprite) self.offset_x = 0 self.offset_y = 0 self.player_state = player_state self.fire = fire_func @property def x(self): return self.player_state.x + self.offset_x @property def y(self): return self.player_state.y + self.offset_y def update(self): self.anmrunner.run_frame()