Mercurial > touhou
view pytouhou/game/player.pxd @ 470:98995d8ac744
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Mon, 16 Sep 2013 18:41:51 +0200 |
parents | feecdb4a8928 |
children | 887de1309491 |
line wrap: on
line source
from pytouhou.game.element cimport Element from pytouhou.game.game cimport Game cdef class PlayerState: cdef public double x, y cdef public bint touchable, focused cdef public long character, score, effective_score, lives, bombs, power cdef public long graze, points cdef long invulnerable_time, power_bonus, continues, continues_used, miss, cdef long bombs_used cdef class Player(Element): cdef public PlayerState state cdef public long death_time cdef public Game _game cdef object anm cdef tuple speeds cdef long fire_time, bomb_time, direction cdef void set_anim(self, index) except * cdef void play_sound(self, str name) except * cdef void collide(self) except * cdef void fire(self) except * cpdef update(self, long keystate)