view pytouhou/game/games.py @ 193:9f58e2a6e950

Fix particles, fix "random" item popping, change update order to match the original game's more closely.
author Thibaut Girka <thib@sitedethib.com>
date Fri, 28 Oct 2011 12:38:26 +0200
parents 008f90ebfdc0
children
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# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##

from pytouhou.game.game import Game
from pytouhou.game.character import Character
from pytouhou.game.bullettype import BulletType
from pytouhou.game.itemtype import ItemType

class EoSDGame(Game):
    def __init__(self, resource_loader, players, stage, rank, difficulty, **kwargs):
        etama3 = resource_loader.get_anm_wrapper(('etama3.anm',))
        etama4 = resource_loader.get_anm_wrapper(('etama4.anm',))
        bullet_types = [BulletType(etama3, 0, 11, 14, 15, 16, hitbox_size=4),
                        BulletType(etama3, 1, 12, 17, 18, 19, hitbox_size=6),
                        BulletType(etama3, 2, 12, 17, 18, 19, hitbox_size=4),
                        BulletType(etama3, 3, 12, 17, 18, 19, hitbox_size=6),
                        BulletType(etama3, 4, 12, 17, 18, 19, hitbox_size=5),
                        BulletType(etama3, 5, 12, 17, 18, 19, hitbox_size=4),
                        BulletType(etama3, 6, 13, 20, 20, 20, hitbox_size=16),
                        BulletType(etama3, 7, 13, 20, 20, 20, hitbox_size=11),
                        BulletType(etama3, 8, 13, 20, 20, 20, hitbox_size=9),
                        BulletType(etama4, 0, 1, 2, 2, 2, hitbox_size=32)]
        #TODO: hitbox
        item_types = [ItemType(etama3, 0, 7,  hitbox_size=42, score=10), #Power
                      ItemType(etama3, 1, 8,  hitbox_size=42, score=100000), #Point, TODO: changes for hard, lunatic and poc
                      ItemType(etama3, 2, 9,  hitbox_size=42, score=10), #Big power
                      ItemType(etama3, 3, 10, hitbox_size=42), #Bomb
                      ItemType(etama3, 4, 11, hitbox_size=42, score=1000), #Full power
                      ItemType(etama3, 5, 12, hitbox_size=42), #1up
                      ItemType(etama3, 6, 13, hitbox_size=42, score=500)] #Star

        player00 = resource_loader.get_anm_wrapper(('player00.anm',))
        player01 = resource_loader.get_anm_wrapper(('player01.anm',))
        characters = [Character(player00, 4., 2., 2.5, 42.),
                      Character(player00, 4., 2., 2.5, 42.),
                      Character(player01, 5., 2.5, 2.5, 42.),
                      Character(player01, 5., 2.5, 2.5, 42.)]

        Game.__init__(self, resource_loader, players, stage, rank, difficulty,
                      bullet_types, item_types, characters, nb_bullets_max=640, **kwargs)