Mercurial > touhou
view pytouhou/game/element.py @ 552:aad758aef26d
Don’t store framerate limit in the Window while it already is in the Clock.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 27 May 2014 19:25:33 +0200 |
parents | b9d2db93972f |
children | d1f0bb0b7a17 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## class Element(object): def __init__(self, pos=None): self.sprite = None self.anmrunner = None self.removed = False self.objects = [self] if pos is not None: self.x, self.y = pos