Mercurial > touhou
view pytouhou/game/lasertype.pxd @ 552:aad758aef26d
Don’t store framerate limit in the Window while it already is in the Clock.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 27 May 2014 19:25:33 +0200 |
parents | 8038f1957b71 |
children |
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cdef class LaserType: cdef long anim_index, launch_sprite_idx cdef tuple launch_anim_offsets cdef object anm